4190.410
Research on Computer Graphics
Fall 2003
Subjects
Non Photorealistic Rendering
2001-12162
Non Photorealistic Rendering
Special Effects
2001-12187
Special Effects
2000-12161
Explosion Animation using 2D Bitmap Images
2001-12176
Explosion Simulation
96419-086
Smoke Effect
2003-81063
Explosion Effect
Particle System
96419-087
Particle-Based Simultaion of Water Jet
2000-12157
Particle System
2001-12191
Particle System
97503-003
Extensible Particle System using C++ Templates
Nature
2000-12153
Water Surface Rendering with Reflection and Refraction
2000-12166
Generation of Terrain
2000-12172
Cloud in the Sky
Character Animation
96419-071
Morphing(Tweening)
2003-23483
Character Animation with Motion Capture Data
2000-14869
Implementing Skinned Mesh with DirectX 9
99419-027
MD2 File Format
2000-12204
Skinned Animation using X Files
Physics
2001-12167
Homing Projectiles Modeling for Games
2001-12181
Car Physics for Game
2000-12184
Projectile Motion and Collision Detection
99446-215
Physics-Based Modeling
2003-81062
Physics Engine for 3D Simulation Involving Motion of a Ball
2002-12559
How to use 'Open Dynamics Engine'
96419-025
Physics for 3D Rigid Body Simulation
Collision Detection
2002-21648
Collision Detection for Car Racing Game
2000-14863
General Algorithms of Collision Detection
96419-044
Collision Detection using Object-Oriented Bounding Box
2001-12192
Collision Detection Based on Dynamic Plane Shifting BSP Traversal
2000-12599
Collision Detection and Response
Sound & Music
2001-12205
3D Sounds and Effects with DirectMusic
2000-12177
About DirectX Audio
99419-039
A Translation of DirectSound SDK Document
98419-040
Research on DirectX Audio
Etc
96300-278
Shadow Rendering with Shadow Volumes
99419-099
Vertex Shader
2001-12152
Mesh Modeling and Sound Control
2001-12198
Building a TCP network game library with Winsock